disruptor stellaris. Corvettes are why missile spam is good right now. disruptor stellaris

 
 Corvettes are why missile spam is good right nowdisruptor stellaris Neput Z34 Jun 25, 2022 @ 7:27pm

Stellaris Wiki Active Wikis. Oct 25, 2020. The more disruptors they have, the less actually effective weapons they have. Compatible with Stellaris v3. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. For the Unbidden, their big deal is HUGE shields, and not much else; while you. DeanTheDull Necrophage • 2 yr. by Gunwing. Premium Powerups Explore Gaming. Members Online Opinion: Terraforming is a bad mechanic that needs to be heavily reworked. You folks had an aesthetic you were going for, and you knocked it out of the park. #8. That sounds kinda viable lol. 这个攻略不够好?点击进入 Item:Component templates/SMALL DISRUPTOR 2/doc 页面来编辑这个攻略。 修改完毕后,请刷新上面的文本。29. 40, which penetrate armor and shield, while enemy's 2 Autocannon Destroyer has 160 (= 80 x 2 ), while suffer -75% armor damage and +25% hull damage. 7. When they lost at 1,1 ratio, then the disruptor lost 42 ships from the 44. Using 3 on either shield, armor, or mixed made it easier for them. Which result in inability to fire those weapons. 9. In Stellaris, Governors are just leaders - they don't interact with ships at all. While the new updates did add some nice features, like the way origins are split from civics, and new content that doesn't affect game balance too much, like events, it's not worth playing any later version because the game is wildly unbalanced and full of design oversights. It is going to be focused on PvE, but a lot of these designs will also be a. Each weapon has atleast 2 soundeffects (except defence point, octuplelaser, flak quad) 6 Shieldhit. Accelerating tech later is much worse than accelerating tech earlier, because the earlier advantage means you'll be accelerating more and longer than if you deferred it. Its DPS is 4. 开局几十年母星爆炸你怕不怕. FE/AE. I want to return to playing stellaris after long break and I'm wondering what is current best fleet. But, I have no idea for larger ships. Disruptor [edit | edit source] Disruptors fire energy bolts that damage and destroy the molecular bonds holding the target's constituent atoms together. I want to return to playing stellaris after long break and I'm wondering what is current best fleet. Disruptor [edit | edit source] Disruptors fire energy bolts that damage and destroy the molecular bonds holding the target's constituent atoms together. Unlike normal empires, a Fallen Empire is fully developed at the start of the game, and due to their. With limited number of disengage chances , you can safely deal pop shots to the hull and not worry about them retreating before the big guns can cycle. Sutopia. Missile corvette spam is really strong. Report. In combination, these two ship designs should quickly eliminate low-Hull targets, leaving larger targets like Cruisers, Battleships, Titans, and Starbases behind. The galaxy is full of mysteries in Stellaris, ranging from the benign to the apocalyptic. May cause a lag when generating new HyperLanes depending on your PC and Galaxy size! May cause issues with other mods that have their own custom alerts. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. If you can then do this for two systems. Ancient Giga-Cannon Archaeotech Version (Don't Know Archaeo Name) The weapons all appear to tend towards major penetration of a defensive layer, like shields or armor. 7 Jobs List (WIP) Original code by bipedalshark Parser code : Github Website code :. You might want a secondary BB fleet to crack their stations or expect a decent amount of losses. • 1 yr. Feb 15 @ 2:42am. Each weapon has atleast 2 soundeffects (except defence point, octuplelaser, flak quad) 6 Shieldhit. 25% on destroyers, and corvettes. New comments cannot be posted and votes cannot be cast. Having two titans in this fleet or in one engagement makes you likely to dominate. Just got done wiping the contingency off the galaxy and started wondering if the disruptor/arc emitter spam is actually a better way to kill ships…Stellaris News. 9 energy to maintain. 3. Galactic Paragons expands the Council mechanic while introducing leaders with specialized abilities. Next step up the ladder, add four battleships. In this, the forth episode of my Let's Play Guide, I am going to start from the beginning; sharing strategies, tips and tricks to help improve your games! We. An amazing starting area with great habitable planets, a perfect choke point, no nearby powerhouses to threaten you. 129. )Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. They. Stellaris' patch 3. Minimum range means, that ships cannot fire too close with certain weapons. Missiles start with 0 Evasion and end with 40. Each module has it´s own tech. Stellaris. 79 energy to maintain. It's a good idea to have some PD mixed in too. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. Science fiction novels that might be interesting to Stellaris players. 140 5. Interact with diverse alien races, discover strange new worlds with. This is a problem that most modifiers have in Stellaris; instead of each one multiplying the output of the previous one, they all get added together and then applied to the base value. They rush your opponent and punch. 50 - Missiles, they have long ranges and fire. Each module has it´s own tech. Communications Jammer? :: Stellaris General Discussions. Disruptor - Ranged, Disabler, Initiator, Nuker, Support - DOTABUFF - Dota 2 Stats. This is a writeup on the best ship designs in Stellaris v 3. ; About Stellaris Wiki; Mobile viewStellaris Wiki Active Wikis. 4) of the game. Imo, yes. AI players will only attack systems if their Fleet Power is 20% stronger than that of the opponent’s. Becoming A Disruptor. There is a Synopsis with the conclusions at the end of the post. Description. E. But, I have no idea for larger ships. Stellaris' economy is actually limited by hard upper limits on the size of your stockpiles - so actually loosing ships that act as they early 'raiders' until more significant ships come into circulation is a pretty valid (and decent) strategy. Explore a galaxy full of wonders in this sci-fi grand strategy game from Paradox Development Studios. 0 and 3. Corvettes with the 2S1PD section with disruptors&flak and destroyers with L Mount disruptor and flak shoud do okay. As for Precognitive vs Sapient (if you have both), Precognitive is better for almost every situation. The disruptor, however, will do its job of shredding shields just as efficiently against a battleship as a corvette. A pure Disruptor Cruiser will have 5 M Disruptors at 2 S Disruptors, which only gives 45 DPS. The more disruptors they have, the less actually effective weapons they have. 391K subscribers in the Stellaris community. The result are the same. AI players will only declare war when they use at least 50% of their naval capacity and have at least 6 assault armies. These include new negotiation mechanics for subject and overlord Empires, three new Megastructures, and three new Enclaves. However it makes little sense to have it gated over traditions. Everything is glorious. Compatible with Stellaris v2. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. 0 unless otherwise noted. But, I have no idea for larger ships. But back to the OP, mixed (mono)fleet tactics will normally win out vs all monofleets. To understand the benefits of the Disruptor we can compare it to something well understood and quite similar in purpose. Most sites have a 67% chance to leave a deposit of minor artifacts when the excavation. They're good vs everything that relies mainly on armor and shields. Arc Emitter Battleships with their 2 small Phase Disruptors, 2 PD and 2 medium Phase Disruptors (or 1 CL if you've unlocked that) While the Arc Emitter is an excellent and underrated weapon that deserves to be held as a highly competitive alternative to the Tachyon Lance and Giga Cannon, the Disruptors and Cloud Lightning are unremarkable at best and struggle to compete with the Neutron. Plasma is good, but it should also be paired with kinetic weapons. 7 and considering the buff on armor and shield, I’d consider it buffed by. Stellaris - Already researched tech given again as option. For 3. Solids become gases, gases become solids, ect and emit/consume all the energy normally involved into/from all the adjacent matter with all the. . The Hangar and Disruptor are the strongest anti-Corvette weapons. ago. Disruptor Strike Craft - 3 levels unlocked with the appropriate disruptor technology and strike craft technology; Null Void Strike Craft - 1 level unlocked with null void and strike craft 3. This article is for the PC version of Stellaris only. As for feats I can name the weapons like Tachyon lance ,Phased disruptor or Devastator torpedoes to name a few but to actually provide the level of power behind those weapons is not so clear cut it's like Babylon 5 first ones they weapons are clearly powerful but you. 1. Command Center ( Aura that grants +10% firerate), Defense Grid Supercomputer (+8 Defense Platform points) and Target Uplink Computer (+50% Weapon Range) are the obvious choices. Disruptors are good in two contexts: late-endgame when everyone is in the repeatable tech chain, or early/mid-game when you're trying to snipe Fallen Empire end-game techs. Even when the little buggers are destroyed, there are still big juicy ships with a lot of shielding to defile and the idiots with the big guns. 5 the meta is still a 70/30 mix of artillery battleships and carrier battleships, countered by a full fleet of artillery battleships, which is countered by a swarm of torpedo corvettes. 8. Makes a good supporting mix. 0 unless otherwise noted. The 3. Best. But, I have no idea for larger ships. Take two weapons - say, a disruptor with 100% accuracy and a plasma cannon with 80%. Arc emitters and cloud lightning. Energy siphon is COMPLETELY better then starter railgun and T2 railgun. 6 change. As for disruptor vs cloud lightning - much of the damage is done by arc emitters indeed at long range, but their recharge time is long. See relevant content for Lethalitysto. Have had good success with pure disruptor corvette fleets. Between 1/4 and 1/2 of your score. SuperluminalSquid Technological Ascendancy • 3 mo. Early on, loadouts cost like so: - interceptor corvette with 3 red lasers = 72 alloys to build, 0. . Stellaris UI Suggestion: Stellaris UI Improvement (Planet UI and Build Queues) EU4 Suggestion: Improving Development: Development: Dynamic and Mana-based. Now, you definitely can use Disruptors on a Cruiser, but more as a secondary weapon on a short-ranged build. This is my second mod project for Stellaris, it aims to replace various space and UI sounds within the game with probably more epic and cinematic ones. 7 and considering the buff on armor and shield, I’d consider it buffed by. They completely ignore shields and armor and deal base damage directly to the hull. 1. For me, personally, in early game in one fleet: 20-30 missile/disruptor corvettes, 3-5 PD destroyers, 2-8 artillery cruisers, 2 cruise missile battlecruisers, and an escort carrier. Having two titans in this fleet or in one engagement makes you likely to dominate. 1; Reactions: Reply. . Legacy Wikis. So combined with t4 cinetic T2 plasmas are the best weapon system between 2230 and 2250. Railgun is starter. Within the next half a year, the planet changes its appearance and gains 30 Devastation and 3 Rifts Blockers. General Damage is best done bye Gauss Cannons. Xaphnir. I tend to use kinetics with missiles, so that by the time the shields are. (자체 복구 기능은 도움이 안 되니 웬만해선 제거 후 재설치가 좋다. Stellaris 2. Fallen Empires and Crisis fleets tend to be very light on hull, but heavy on shields and armor, and so effects that bypass them end up being very strong. The Forerunners, a species created by the Precursors, got jealous, and declared war on the Precursors and genocided them. A destroyer with lightning cloud and two s disruptors is a good, solid build. 18 alloys and . AI帝国在生成时也会拥有自己的起源选择,但是部分起源AI不可选择。. Overview. I've been screwing around with cloaked torpedo cruisers. If you encounter them in multiplayer, crystal plating is the counter. Thus, sci-fi authors will include Expies of modern and historic un/organized crime,. Then there is the very late game, where everyone have almost 10+ layers of repeatable boosting shields and armour, making it difficult to chew through those with conventional weapons. For just shield piercing, strike craft and missiles which are a lot more prevalent in AI fleets. 64 DPS. do they stack or no? This thread is archived. Shredded like a paper log through a wood chipper. The. You folks had an aesthetic you were going for, and you knocked it out of the park. Stellaris will throw a lot of curveballs at you while you play. The three key techs are blue lasers, corvette build cost reduction and extra corvette hull. Regular Strike craft would be for taking down Corvettes and Destroyers. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. 200% efficiency against armor and shield while dodging all heavy. Particles - Tier 3. A focused arc emitter + cloud lightning battleship is hitting for 150. Reactors come in three different classes: Class A. That being said, their granddaddies the Focused Arc Emitter (X-size weapon) is an insanely good and strong weapon. In general I find the L-Gate is only worth opening if you've got a mature and developed economy with a large tech output and strong fleet, and are in a safe position where your fleet would be idle for the next 10 years anyways. 7 is a product of the Custodian initiative, whose establishment saw the grand strategy game's development team split into two. . All of these problems pale in comparison to the end-game crisis. Talking about the Comms Jammer and Disruption Field specifically. But now I'm worried Stellaris is a follow the meta or get crushed type of game. Click the "Catapult Fleet" option from the icon bar. Phase disruptor are not. The best fleet composition in Stellaris is one that has the following criteria: is simple to set up, is cheap, and overperforms at its current power level. A destroyer with lightning cloud and two s disruptors is a good, solid build. After the Enforcement Directorate (ED) found alleged forex violations to the tune of Rs 9,000 crore by embattled edtech firm Byju’s, its founder and chief executive Byju Raveendran told shareholders the firm is fully compliant with Foreign Exchange Management Act (FEMA) regulations. That being said, early game a decent way to deal with enemies of any type is to spam Disruptor Corvettes. 0 unless otherwise noted. Between 1/2 and 2x your score. delete "ugc_1878473679. The L-sized version of the disruptor, Cloud Lightning, is only available from researching debris from defeating void clouds; I think I end up getting it about half the time. troyunrau • President • 7 yr. How good is a disruptor/ cloud lightning/ emitter monofleet? I know a fleet of corvette's with autocannons followed up by a fleet of BB's with energy…Evening all, I was wondering if a full disruptor build for corvettes is viable in 2. Use a few carrier battleships with Focused Arc emitters and swarmer missiles, swarmer missile destroyers, and a sizable group of either corvettes/frigates and you'll be good to go. A destroyer with lightning cloud and two s disruptors is a good, solid build. 20 alloys and . Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Go to Stellaris r/Stellaris. There are two types of crises: those caused by outside entities that make an appearance after the end-game start year, and those caused by player and AI empires (except Fallen Empires ). Jump to latest Follow Reply. Stellaris. X branch). It’s near the jump. I suspect it's gonna be fun in the competitive multi-player pvp arena when someone puts in the work and really learns how to do stealth effectively. 75 -1 flak module for every nanite swarmer module. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. I like the new changes. Maximum 1/4 of your score. Rule Zero of Stellaris combat: autodesigned ships suck so much they have an event horizon. my main thought was atm its damage profile is the same as a disruptor but just as a large weapon version of it. Darvin3 • 2 yr. Medium up to 54 AI Empires. Mono-cruiser fleets are totally viable. This is a merger for my other two weapon packs, as well as adding in romulan/plasma weapons. This is a merger for my other two weapon packs, as well as adding in romulan/plasma weapons. torpedoes and artillery are really weak against corvettes (low tracking vs. The only reason to go hangars is to help fight of pirates, and that is less important than actual defensive value. Early rush: Disruptor They’re massively buffed, raw damage by a factor of 1. What is best fleet comp? Ekufa. A destroyer with lightning cloud and two s disruptors is a good, solid build. Most sounds are a combination mix of Starcraft 2, Command and Conquer 3 and the base game itself. Corvettes are why missile spam is good right now. Total Value: 89,423,593. Stellaris Wiki Active Wikis. The best choice is to cause a lower-estimate local power surge, as this will cause the Expedition to proceed for only 50 Energy Credits. 9 “Caelum” update is available now! The 3. As far as I'm aware, Disruptors can't even hit strike craft. Versus AI (or in general), how bad is the idea of a disruptor-focused fleet build (with destroyers having half of their slots dedicated to point defence)? Even if the total damage output is lower, it does bypass all armor and shields, so maybe stacking a disruptor fleet with fire rate buffs is a semi-decent idea vs AI ships?. 1 were never released to the public instead making 3. Put your desired fleet in the catapult, select it, then open the galaxy view. The unbidden lack any armor and hulls and rely purely in shields which kinetic weaponry is designed to overcome, and while we can argue firepower wise stellaris late game tech is stronger than Mass Effect due note fallen empires use dark matter shields which is exactly what kinetic barriers are. For example the ancient laster (Cavitation Collapser), resembles normal lasers. Component: Small Ion Disruptor. Lasers: + Highest base damage compared to plasma and disruptors. ago. 6 Tech chains. A destroyer with lightning cloud and two s disruptors is a good, solid build. Let the AI do it. 9 Meta Update] We are all aware that Stellaris ship design has had a massive rebalance, and with that the combat system and the overall pace of the game. 2 the first in the 3. 4 패치부터 도입한 런처 v2가 말썽이 많아 악명높다. Don't stress about armor or shield tech. 30 Badges. Both! Kinetic weapons have a bonus against Shields and malus against Armor, while Laser ones have the opposite. Even. Both have the same Accuracy. Enigmatic Observers finishing a Battlecruiser. Make Unique Weapon Tech's worth using. The other 3/4 times you will get a different event. I see these ships, I think of Mad Max, of the Reavers from Serenity , of the Zuul from Sword of the Stars , of the Orks from 40K, of craftsdwarfship of the highest quality that menaces with. Autcannons are good, but can't compete with just bypassing all shields and armor. How good is a disruptor/ cloud lightning/ emitter monofleet? I know a fleet of corvette's with autocannons followed up by a fleet of BB's with energy…A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Go pure dps (20-30% disruptor + 70-80% autocannon / mass) Conversely, the bigger, the less significant shields or evasion will be, and the more significant armor. Go to Stellaris r. Chuunibyou Imouto said: Repeatables make it so the enemies shields get bigger and bigger and offense can't keep up so eventually you are better off DPS wise to just swap to weapons that ignore. A destroyer with lightning cloud and two s disruptors is a good, solid build. View community ranking In the Top 1% of largest communities on Reddit [Mod request] Space-time Disruptor . . 1 spaceport module only green. 7. 1. Stellaris - [3. Corvettes consist of one section only and they have three different sections to choose from. 6 is still in beta so the balance keeps changing. so some separation makes sense as not too step on the toes of an existing weapon which is kinda the whole. Research the fleet size techs, build Anchorages in starbases to raise your overall fleet cap, etc. If your shields and armor can take it, good. A crisis is an event that threatens the entire galaxy and all life within it. This gives you an opportunity to counter their defenses and kill them faster than they can kill you. i think i will try fleets of disruptor corvettes and cruisers in my next game. Stellaris 2. A fleet full of Battleships, equipped with Giga Cannons and loaded to the gills with Kinetic Artillery, with as many high-tier shields as you can put on them, with Artillery computers and - if you. Artillery battleships are still good, but instead of megacannon/neutron torpedo like the old days you want tachyon lance/kinetic artillery. AI players will always retreat when they lost 50% of a fleet in a space battle. This mod is not ironman compatible. If you can get Crystal Hull tech this can help you build ships more for less. Driven Assimilator + Rapid Replicator. 7. It’s not going to include the best fleet designs, though I think we might be able to make some inferences. 0 unless otherwise noted. Content is available under Attribution-ShareAlike 3. Sports. • 1 min. Stellaris: Suggestions. Read the latest from the galaxy. 6 Fleet Meta Prediction. removed the warp drives and cores until i can decide what to do with them, added a M slot variant of torpedoes. Very Short Pepin. So, PD can negate T2 Missiles, but T5 Missiles are left with 10 Evasion. That's not a good strategy. That’s a good mix and a step up. Another option is strike craft especially after all those buffs. In the gunship section, add more disruptors. 50, vs Gamma lasers at 6. Throwing 200 Corvettes into the mix does have its merit. 6 [df65] What version do you use?Patch 3. Stellaris. A fleet full of Battleships, equipped with Giga Cannons and loaded to the gills with Kinetic Artillery, with as many high-tier shields as you can put on them, with Artillery computers and - if you. The next two are the only real 'Choice' involved here. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. The ascension rework looks okay per se. In the worst case scenario of Corvette vs Corvette, where the enemy corvette has 3 +Hull slots for maximum Disruptor Mitigation, 3 disruptors will still outperform the next best design: 1 autocannon + 2 plasma throwers. As with all grand strategy games from Paradox, Stellaris features a large number of mechanics and systems, which can feel overwhelming for those new to Paradox games or grand strategy in general. . Byju's has also dismissed reports on the ED’s finding. Cruisers can use Disruptors, but you don't want to go pure Disruptor since the damage output is mediocre. This can last you a good while, all the way til around midgameSo 3 times is more than enough! Tiny up to 18 AI Empires. 7 is a product of the Custodian initiative, whose establishment saw the grand strategy game's development team split into two. Tech names have been adjusted to fit more into the spirit of Star Trek. Just because the corvettes are cheep to build and replace. Unsure. Join us as we interact with diverse alien species an. But it's effective against all. 2023-09-12. Stellaris 50512 Bug Reports 31005 Suggestions 19176 Tech Support 2909 Multiplayer 377 User Mods 4633 Stellaris AAR (After Action Reports) Console edition 1219. Or If getting 4 Admirals on the council is hard or impossible , Synth Admirals leading a. There are two types of crises: those caused by outside entities that make an appearance after the end-game start year, and those caused by player and AI empires (except Fallen Empires ). 1. Description [3. Early rush: Disruptor They’re massively buffed, raw damage by a factor of 1. X . Choose weapons that ignore or are more effective against the enemy’s ship design. Even with just one from each meaning, that 25% of the disruptor damage taken by the shield, then armor. 4] Misc. This mod adds three new very expensive edicts capable of reducing the time needed to build megastructures by a lot. Play tested but certain events, special projects/anomalies could be effected. Design doesn't matter early on. Stellaris Ship Design Guide 2023 [3. Just like conventional diplomacy, espionage relies on the Envoy Leader type, of which players get access to a limited amount based on their Civics, Technologies. Reply replyFirst Choice. Your perfect start is ruined, you got the Irassians yet again. Oct 23, 2022. 2. 3 was for me personally the last fun version of the game. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. Have mainly torp + disruptor cruisers, and sprinkle some autocannon cruisers in if youd like. Particles - Tier 2. First Contact Story Pack Features. The Picket ship section is useful if facing an enemy with a lot of missile ships in it’s fleet, but since it’s early in the. Each weapon has atleast 2 soundeffects (except defence point, octuplelaser, flak quad) 6 Shieldhit. Oct 21, 2022; Add bookmark #1 At first I had them as Torpedo gunships in my Corvette fleets for mobile starbase removal. Physics research. My question is: is it really worth the huge power downlevel and the reduced raw damage output?I am talking about early game against other normal empires, I know against void clouds or certain special EMpires 100% shield and. It was a long-awaited change since the meta seemed to be amassing Battleships with Neutron Launcers and going through the game mindlessly. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. Pure shield/disruptor corvettes are deadly against the Contingency, for example. Cloud Lightning is only good if you're using Arc Emitters as well. ; About Stellaris Wiki; Mobile view A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet power. And spying is really only done by Science Vessels in Stellaris - and only recently. i just forgot how. Corvettes have very weak hulls, but make up for it with high evasion. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Anti-Corvette Fleet. Take two weapons - say, a disruptor with 100% accuracy and a plasma cannon with 80% accuracy - and imagine that they both do the same amount of expected damage. Stellaris Wiki Active Wikis. Stellaris Dev. 7 LemurFromTheId • 6 yr. In Stellaris, Governors are just leaders - they don't interact with ships at all. The disruptor won on 1:1 ratio 2 hardener picket cruiser vs disruptor picket cruiser. subscribe to mod [discord. With how high armour/shield values are vs HP, disruptors and Arc Emitters just delete anything, including all regular enemies, fallen empires and all crisis. Stellaris 2. Make sure you're using Line computer on a BS rocking Cloud Lightning, artillery is absolutely inferior for this loadout. Early on your two guaranteed habitables can be used for 1 energy 1 mineral, or alloys if you want to go to war early. But it also penetrates armor by 50%. At the very least , the days of trying to overkill ships is over. Flak on the other hand starts at 50 Tracking and ends at 70. Stellaris > General Discussions > Topic Details. Icons in the game: Along the top of the screen, moving left to right - energy credits, minerals, food, consumer goods, alloys, influence, unity, science, empire sprawl, number of owned systems, number of owned colonies, total pops, starbase capacity and finally naval capacity. . 2. L/M/S is the best destroyer arrangement with the S slot having point defense in it. Join. Long term, sure, there aren't repeatable techs for hull, so as time goes on disruptor type weapons can't be further defended against (this is why they are good against the fallen empires, since they are deep into repeatable techs and don't use crystal plating).